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Undesignable Textures

 
 

About

A summer course introduction to robotic fabrication in architecture. Working with the softwares Rhinoceros 3D and Grass- hopper (3D modeling and parametric design) we worked digitally by developing and processing 3D models as SRC-codes. The codes were then interpreted by the robot arm as printable tooplaths which resulted in the printing of three-dimensional models utilizing a bio-plastic filament.

My explorations focused on investigating how different textures could be achieved while printing geometric forms by pausing the robot for various time intervals while still extruding the material. Re- sulting in a variety of “undesignable” textures which were revealed throughout the printing process as a result of various parameters - such as; the geometrical distribution of pauses, the longevity of pauses and the drying time of the bioplastic.